Roy Orbison

Level

KXP

Spells
123 456 789

1

0

1-- --- ---

2

4

2-- --- ---

3

8

21- --- ---

4

16

32- --- ---

5

32

321 --- ---

6

64

332 --- ---

7

128

432 1-- ---

8

256

433 2-- ---

9

512

443 21- ---

10

1000

443 32- ---

11

1300

444 321 ---

12

1600

444 332 ---

13

1900

444 432 1--

14

2200

444 433 2--

15

2500

444 443 21-

16

2800

444 443 32-

17

3100

444 444 321

18

3400

444 444 332

19

3700

444 444 433

20

4000

444 444 444

21

4300

544 444 444

22

4600

554 444 444

23

4900

555 444 444

24

5200

555 544 444

25

5500

555 554 444

26

5800

555 555 444

27

6100

555 555 544

28

6400

555 555 554

29

6700

555 555 555

30

7000

655 555 555

31

7300

665 555 555

32

7600

666 555 555

33

7900

666 655 555

34

8200

666 665 555

35

8500

666 666 555

36

8800

666 666 655

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+2

+1

+0

+4

+3

+0

+0

+6

+0

÷1

 

Requisites:

Con 14, Wis 16, Cha 18,

 

Class Slots 2, Race Slots 1

Alignment:

Any G

HD/level:

2d6

Feats:

1+level

To Hit Table:

Rogue

Saves:

2*Priest

Groups:

Priest, Rogue, Archetype

Complexity:

CF=4

 

“I may be a living legend, but that sure don't help when I've got to change a flat tire.”   

-Roy Orbison

Counts as Human with 3 for 2 trading. Free sunglasses (gaze reflection).

Knows Priest, Rogue, and Roy Orbison spells. Chr bonus to progression.

Spell Robed (-1SL) in Roy Orbison spells.

Gets 2 Rogue picks per level and 40 Rogue points per level.

Level 1: 0, 2/reset: Convert a Roy Orbison song into a spell.

Level 2: 1M then 1V/s: Channel a spell as a bardic song (Recast each segment).

Level 9: Working for the Man: 1F: Summon a DL=LVL*2/3 Human classed in The Man. You are considered his subordinate.

Level 18: Living Legend: +9 HNCL to qualifying for Legend.

Roy Orbison Spells:

Anything You Want, You Got It (SL=N): Wishoid N.

Working for the Man (SL=1): Spend X gp: Charm a group. (DC = square root of X).

Love Hurts (SL=2): Love status effect melee shield (100% dmg back, CR to resist).

Only the Lonely (SL=3): Combine 2 groups then remove a target from that group.

In Dreams (SL=4): Move up to 500 miles in (48-CL) turns through dreams.

Blue Moon (SL=5): LVL*(2m4) technological damage, area (no save, TechR to resist)

It’s Over (SL=6): 1bM: End the half segment.

Pretty Paper (SL=7): Create a temporary Artificer24 artifact which lasts for CL rounds.

Running Scared (SL=8): Automatically Turn all enemies in the room as undead.

Pretty Woman (SL=9): Polymorph a target into a human female with no abilities  (no save, XR to resist).

A Legend in My Time (SL=10): Cast a CSL = 1 Legend Spell.